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案例式少儿编程100课Scratch3.0编程基础及指令详解

案例式少儿编程100课Scratch3.0编程基础及指令详解

作者:薛燕红
出版社:清华大学出版社出版时间:2020-11-23
开本: 其他 页数: 216
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案例式少儿编程100课Scratch3.0编程基础及指令详解 版权信息

  • ISBN:9787302562412
  • 条形码:9787302562412 ; 978-7-302-56241-2
  • 装帧:80g胶版纸
  • 册数:暂无
  • 重量:暂无
  • 所属分类:>>

案例式少儿编程100课Scratch3.0编程基础及指令详解 本书特色

本书案例均来自于现实生活,或是一个故事、或是一个动画、或是一个游戏,采用PBL教学法进行讲解,实现了STEAM教育理念。图形化Scratch能够很好地将编程与其他学科结合起来,它不仅是编程语言,还是创作工具和表达工具。 它能帮助学生进行有效的信息化表达和数字化创作,提升学生从语言到思维、从个人解决问题到团队合作等多方面的能力。 Scratch编程教育已远远超过编程本身,他很好地解决了小学生学习程序设计的种种问题,更重要的是能够培养学生思考能力、逻辑表达能力、创新设计能力、协作沟通能力等。 本书的特点是,Scratch3.0 +案例+STEAM理念+PBL教学法+详细讲解(看书就会)!

案例式少儿编程100课Scratch3.0编程基础及指令详解 内容简介

本书是丛书“案例式少儿编程100 课”的 册。全书共16 章,前3 章介绍了计算机及其程序设计基础、 Scratch3.0 系统概述、Scratch3.0 程序设计及其调试,其目的是让读者掌握Scratch3.0 编程基础知识,为后续课程学 习打下基础。第4 ~ 16 章,针对Scratch3.0 约140 条指令,从指令解析、参数设置、举例和综合实例等四个方面给 出了详细解析。     由于所有指令的解析均配有实例说明或综合案例,讲解详细、实例丰富,所以本书既适合老师教学,又适合家 长陪伴孩子自学。本书可以作为中小学、教培机构的教材,也适合老师、家长、学生自学和参考,是新手和熟手的 推荐工具书。

案例式少儿编程100课Scratch3.0编程基础及指令详解 目录

目录 第1 章 计算机及其程序设计 基础……………………… 001 1.1 计算机基本原理 ·······················001 1.1.1 信息技术的五次革命 ·············001 1.1.2 计算机系统组成 ··················001 1.1.3 计算机组成原理 ··················003 1.2 计算机语言及程序 ····················008 1.2.1 计算机语言分类 ··················008 1.2.2 计算机语言排名 ··················008 1.2.3 C 语言 ······························008 1.2.4 VC++、C++ 和C 语言···········009 1.2.5 Java 语言 ···························009 1.2.6 Python 语言 ························009 1.2.7 作者建议 ···························010 1.3 程序的三种基本结构 ·················011 1.3.1 算法的定义 ························ 011 1.3.2 算法的基本特征 ·················· 011 1.3.3 算法的基本要素 ·················· 011 1.3.4 程序的三种基本结构 ·············012 第2 章 Scratch3.0 系统概述 … 015 2.1 关于Scratch 图形化编程 ·············015 2.1.1 Scratch 发展历史··················015 2.1.2 图形化编程的意义和作用 ·······020 2.1.3 机器人编程、Scratch 少儿编程、 人工智能编程三者之间的区别和 关系 ··········································· 023 2.2 Scratch3.0 编程环境 ··················033 2.2.1 系统安装 ···························033 2.2.2 认识编程环境 ·····················033 2.3 Scratch3.0 画图功能 ··················039 2.3.1 图形编辑器功能区域 ·············039 2.3.2 位图和矢量图及其转换 ··········039 2.3.3 矢量顶部工具栏 ··················040 2.3.4 侧面工具栏 ························041 2.3.5 位图边栏工具 ·····················044 2.3.6 编辑器的方格背景 ················045 第3 章 Scratch3.0 程序设计及其 调试……………………… 046 3.1 Scratch3.0 程序设计实例·············046 3.1.1 川剧变脸 ···························046 3.1.2 小猪佩奇跳蹦床 ··················048 3.1.3 小工匠大梦想 ·····················051 3.1.4 金丝猴跳竹竿 ·····················054 3.2 程序设计的步骤和方法 ··············064 X Scratch3.0编 程 基 础 及 指 令 详 解 3.2.1 软件设计的原则 ··················064 3.2.2 程序设计的一般步骤 ·············065 3.2.3 Scratch3.0 图形化程序设计的 原则和步骤 ························067 3.3 程序的调试 ·····························068 第4 章 运动类指令详解 ……… 073 4.1 移动……步 ·····························073 4.1.1 指令解析 ···························073 4.1.2 参数设定方法 ·····················073 4.1.3 举例 ·································074 4.1.4 综合实例 ···························074 4.2 右转……度 ·····························075 4.2.1 指令解析 ···························075 4.2.2 参数设定方法 ·····················075 4.2.3 举例 ·································075 4.2.4 综合实例 ···························076 4.3 左转……度 ·····························076 4.4 移到……································076 4.4.1 指令解析 ···························077 4.4.2 参数设定方法 ·····················077 4.4.3 举例 ·································077 4.4.4 综合实例 ···························077 4.5 移到x:…… y:…… ················078 4.5.1 指令解析 ···························078 4.5.2 举例 ·································078 4.5.3 综合实例 ···························079 4.6 在……秒内滑行到…… ··············079 4.6.1 指令解析 ···························079 4.6.2 举例 ·································080 4.6.3 综合实例 ···························080 4.7 在……秒内滑行到x:…… y:…… ································081 4.7.1 指令解析 ···························081 4.7.2 举例 ·································081 4.7.3 综合实例 ···························081 4.8 面向……方向 ··························082 4.8.1 指令解析 ···························082 4.8.2 举例 ·································082 4.8.3 综合实例 ···························083 4.9 面向……································084 4.9.1 指令解析 ···························084 4.9.2 举例 ·································084 4.9.3 综合实例 ···························084 4.10 将x 坐标增加……将y 坐标 增加…… ······························085 4.10.1 指令解析 ························085 4.10.2 举例 ·····························085 4.10.3 综合实例 ························086 4.11 将x 坐标设为……将y 坐标设 为…… ·································086 4.11.1 指令解析 ························086 4.11.2 举例 ······························087 4.11.3 综合实例 ························087 4.12 碰到边缘就反弹 ·····················088 4.12.1 指令解析 ························088 4.12.2 举例 ·····························088 4.12.3 综合实例 ························088 4.13 将旋转方式设为…… ················089 4.13.1 指令解析 ························089 4.13.2 举例 ·····························089 4.13.3 综合实例 ························090 X I 目 录 4.14 x 坐标、y 坐标和方向 ··············091 4.14.1 指令解析 ························091 4.14.2 参数设定方法 ··················092 4.14.3 综合实例 ························092 第5 章 外观类指令详解 ……… 093 5.1 说…… ……秒 ························093 5.1.1 指令解析 ···························093 5.1.2 参数设定方法 ·····················093 5.1.3 举例 ·································093 5.1.4 综合实例 ···························094 5.2 说…… ··································095 5.2.1 指令解析 ···························095 5.2.2 举例 ·································095 5.2.3 综合实例 ···························095 5.3 思考……秒 ·····························096 5.4 思考……································096 5.5 换成……造型 ··························096 5.5.1 指令解析 ···························096 5.5.2 参数设定方法 ·····················097 5.5.3 举例 ·································097 5.6 下一个造型 ·····························097 5.6.1 指令解析 ···························097 5.6.2 举例 ·································097 5.6.3 综合实例 ···························098 5.7 换成……背景 ··························099 5.7.1 指令解析 ···························099 5.7.2 参数设定方法 ·····················100 5.7.3 举例 ·································100 5.8 下一个背景 ·····························100 5.9 将大小增加…… ·······················100 5.9.1 指令解析 ···························100 5.9.2 举例 ·································100 5.9.3 综合实例 ···························101 5.10 将大小设为…… ·····················102 5.10.1 指令解析 ························103 5.10.2 举例 ·····························103 5.11 将……特效增加…… ················103 5.11.1 指令解析 ························103 5.11.2 综合实例 ························104 5.12 将……特效设定为…… ·············108 5.12.1 指令解析 ························109 5.12.2 参数设定方法 ··················109 5.13 清除图形特效 ························109 5.13.1 指令解析 ························109 5.13.2 举例 ·····························109 5.14 显示和隐藏 ···························109 5.14.1 指令解析 ························ 110 5.14.2 综合实例 ························ 110 5.15 移到*…… ··························· 111 5.15.1 指令解析 ························ 111 5.15.2 参数设定方法 ·················· 111 5.15.3 举例 ····························· 111 5.16 前移(后移)……层 ················112 5.16.1 指令解析 ························ 112 5.16.2 举例 ····························· 112 5.17 造型编号(名称) ···················112 5.17.1 指令解析 ························ 113 5.17.2 参数设定方法 ·················· 113 5.17.3 举例 ····························· 113 5.18 背景编号(名称) ···················113 5.19 大小 ····································114 X I I Scratch3.0编 程 基 础 及 指 令 详 解 5.19.1 指令解析 ························ 114 5.19.2 综合实例 ························ 114 第6 章 声音类指令详解 ……… 115 6.1 播放声音……等待播完 ··············115 6.1.1 指令解析 ··························· 115 6.1.2 参数设定方法 ····················· 115 6.1.3 综合实例 ··························· 115 6.2 播放声音…… ··························116 6.3 停止所有声音 ··························116 6.3.1 指令解析 ··························· 116 6.3.2 举例 ································· 116 6.4 将音调(左右平衡)音效 增加…… ································117 6.4.1 指令解析 ··························· 117 6.4.2 参数设定方法 ····················· 118 6.4.3 举例 ································· 118 6.5 将音调(左右平衡)音效 设为…… ································118 6.6 清除音效································118 6.6.1 指令解析 ··························· 118 6.6.2 举例 ································· 118 6.7 将音量设为……% 和将音量 增加…… ································119 6.7.1 指令解析 ··························· 119 6.7.2 举例 ································· 119 6.8 音量 ·····································119 6.8.1 指令解析 ···························120 6.8.2 举例 ·································120 第7 章 事件类指令详解 ……… 121 7.1 当“小绿旗”被单击 ·················121 7.1.1 指令解析 ···························121 7.1.2 举例 ·································121 7.2 当按下……键 ··························122 7.2.1 指令解析 ···························122 7.2.2 综合实例 ···························122 7.3 当角色被单击 ··························122 7.3.1 指令解析 ···························122 7.3.2 举例 ·································122 7.4 当背景换成…… ·······················123 7.4.1 指令解析 ···························123 7.4.2 举例 ·································123 7.5 当响度(计时器)大于…… ·········123 7.5.1 指令解析 ···························123 7.5.2 举例 ·································124 7.6 广播……和当接收到…… ···········124 7.6.1 指令解析 ···························124 7.6.2 参数设定方法 ·····················125 7.6.3 综合实例 ···························125 7.7 广播……并等待 ·······················127 7.7.1 指令解析 ···························128 7.7.2 举例 ·································128 第8 章 控制类指令详解 ……… 129 8.1 等待……秒 ·····························129 8.1.1 指令解析 ···························129 8.1.2 举例 ·································129 8.2 重复执行……次和重复执行 ·········130 8.2.1 指令解析 ···························130 8.2.2 举例 ·································130 8.3 如果……那么…… ····················130 8.3.1 指令解析 ···························130 X I I I 目 录 8.3.2 举例 ·································131 8.4 如果……那么……否则…… ·········131 8.4.1 指令解析 ···························131 8.4.2 举例 ·································131 8.5 等待……································132 8.5.1 指令解析 ···························132 8.5.2 参数设定方法 ·····················132 8.5.3 举例 ·································132 8.6 重复执行直到…… ····················132 8.6.1 指令解析 ···························132 8.6.2 举例 ·································132 8.7 停止……································133 8.7.1 指令解析 ···························133 8.7.2 举例 ·································133 8.8 克隆指令································133 8.8.1 指令解析 ···························133 8.8.2 参数设定方法 ·····················134 8.8.3 举例 ·································134 8.8.4 综合实例 ···························135 第9 章 侦测类指令详解 ……… 137 9.1 碰到……? ·····························137 9.1.1 指令解析 ···························137 9.1.2 举例 ·································137 9.2 碰到颜色……? ·······················138 9.2.1 指令解析 ···························138 9.2.2 举例 ·································138 9.3 颜色……碰到……? ·················139 9.3.1 指令解析 ···························139 9.3.2 举例 ·································139 9.4 到……的距离 ··························139 9.4.1 指令解析 ···························140 9.4.2 举例 ·································140 9.5 询问……并等待和回答 ··············140 9.5.1 指令解析 ···························140 9.5.2 举例 ·································140 9.6 按下……键? ··························141 9.6.1 指令解析 ···························141 9.6.2 举例 ·································141 9.7 按下鼠标? ·····························141 9.7.1 指令解析 ···························141 9.7.2 举例 ·································141 9.8 鼠标的x 坐标和鼠标的y 坐标 ······142 9.8.1 指令解析 ···························142 9.8.2 举例 ·································142 9.9 将拖动模式设为…… ·················142 9.9.1 指令解析 ···························142 9.9.2 举例 ·································142 9.10 响度 ····································143 9.10.1 指令解析 ························143 9.10.2 举例 ·····························143 9.11 计时器和计时器归零 ················143 9.11.1 指令解析 ························143 9.11.2 综合实例 ························144 9.12 舞台(角色)的…… ················144 9.12.1 指令解析 ························144 9.12.2 综合实例 ························145 9.13 当前时间的…… ·····················147 9.13.1 指令解析 ························147 9.13.2 综合实例 ························147 9.14 2000 年至今的天数 ··················149 9.14.1 指令解析 ························149 X I V Scratch3.0编 程 基 础 及 指 令 详 解 9.14.2 举例 ·····························149 9.15 用户名 ·································149 9.15.1 指令解析 ························149 9.15.2 举例 ·····························149 第10 章 运算类指令详解 ……… 150 10.1 算术运算 ······························150 10.1.1 指令解析 ························150 10.1.2 参数设定方法 ··················150 10.1.3 举例 ·····························150 10.2 在……和……之间取随机数 ·······151 10.2.1 指令解析 ························151 10.2.2 综合实例 ························151 10.3 比较运算 ······························152 10.3.1 指令解析 ························152 10.3.2 综合实例 ························152 10.4 逻辑运算指令 ························153 10.4.1 指令解析 ························153 10.4.2 举例 ·····························153 10.5 连接……和…… ·····················154 10.5.1 指令解析 ························154 10.5.2 参数设定方法 ··················154 10.5.3 举例 ·····························154 10.6 (字符串)的第……个字符 ·······154 10.6.1 指令解析 ························154 10.6.2 举例 ·····························154 10.7 字符串中的字符数 ···················155 10.7.1 指令解析 ························155 10.7.2 举例 ·····························155 10.8 某个字符串中包含某个字符? ····155 10.8.1 指令解析 ························155 10.8.2 举例 ·····························155 10.9 ……除以……的余数 ················155 10.9.1 指令解析 ························156 10.9.2 举例 ·····························156 10.10 四舍五入…… ·······················156 10.10.1 指令解析 ·····················156 10.10.2 举例···························156 10.11 绝对值(等)…… ·················156 10.11.1 指令解析 ·····················157 10.11.2 举例 ···························157 第11 章 变量类指令详解 ……… 160 11.1 猫咪走路速度 ························160 11.1.1 指令解析 ························160 11.1.2 参数设定方法 ··················160 11.1.3 综合实例 ························161 11.2 将……设为…… ······················162 11.3 将……增加…… ······················162 11.4 显示变量…… ························163 11.5 隐藏变量…… ························163 11.6 歌单 ····································163 11.6.1 指令解析 ························164 11.6.2 参数设定方法 ··················164 11.6.3 综合实例 ························164 11.7 将……加入…… ······················169 11.7.1 指令解析 ························169 11.7.2 参数设定方法 ··················169 11.8 删除……的第……项 ················169 11.8.1 指令解析 ························169 11.8.2 参数设定方法 ··················169 11.9 在……的第……项前插入…… ····170 X V 目 录 11.9.1 指令解析 ························170 11.9.2 参数设定方法 ··················170 11.10 将……的第……项替换为…… ···170 11.10.1 指令解析 ·····················170 11.10.2 参数设定方法 ···············170 11.11 ……的第……项 ····················171 11.11.1 指令解析 ·····················171 11.11.2 参数设定方法 ···············171 11.12 列表其他指令 ·······················171 11.12.1 指令解析 ·····················171 11.12.2 综合实例 ·····················172 第12 章 自制积木指令详解 …… 173 12.1 自制**个积木 ·····················173 12.1.1 为自制积木命名 ···············173 12.1.2 定义“跳舞”的功能 ·········174 12.1.3 运行程序 ························174 12.2 添加输入项(数字或文本) ·······174 12.3 添加布尔值输入项和添加文本 标签 ····································176 12.3.1 自制积木“猫咪走路……?” ···176 12.3.2 使用自制积木编写代码 ·······176 12.4 运行时是否刷新屏幕 ················176 12.4.1 是否刷新屏幕 ····················176 12.4.2 实例 ·······························177 12.4.3 运行程序 ··························177 12.5 综合实例一 ···························177 12.5.1 新建角色 ························177 12.5.2 自制新积木 ·····················177 12.5.3 为角色编写代码 ···············177 12.6 综合实例二 ···························178 12.6.1 新建角色 ························178 12.6.2 自制新积木 ·····················178 12.6.3 为角色编写代码 ···············179 第13 章 画笔类指令详解 ……… 180 13.1 全部擦除指令解析 ···················180 13.2 图章 ····································180 13.2.1 指令解析 ························180 13.2.2 举例 ·····························180 13.3 落笔和抬笔 ···························181 13.3.1 指令解析 ························181 13.3.2 举例 ·····························181 13.4 画笔的粗细和颜色等设置 ··········181 13.4.1 指令解析即参数设置 ·········181 13.4.2 举例 ·····························182 13.4.3 综合实例 ························182 第14 章 音乐类指令详解 ……… 185 14.1 击打(……)(……)拍 ··········186 14.1.1 指令解析 ························186 14.1.2 参数设定方法 ··················187 14.1.3 举例 ·····························187 14.2 休止……拍 ···························187 14.2.1 指令解析 ························187 14.2.2 参数设定方法 ··················187 14.2.3 举例 ·····························187 14.3 演奏音符(……)(……)拍 ······188 14.3.1 指令解析 ························188 14.3.2 参数设定方法 ··················188 14.3.3 举例 ·····························188 14.4 将乐器设为…… ·····················188 14.4.1 指令解析 ························189 X V I Scratch3.0编 程 基 础 及 指 令 详 解 14.4.2 参数设定方法 ··················189 14.4.3 举例 ·····························189 14.5 将演奏速度设定为…… ·············189 14.5.1 指令解析 ························189 14.5.2 参数设定方法 ··················189 14.5.3 举例 ·····························189 14.6 将演奏速度增加…… ················190 14.7 演奏速度 ······························190 第15 章 视频侦测类指令详解 … 191 15.1 视频侦测概述 ························191 15.1.1 添加扩展 ························191 15.1.2 视频侦测原理 ··················191 15.1.3 视频侦测指令 ··················192 15.2 当视频运动大于…… ················192 15.2.1 指令解析 ························192 15.2.2 参数设定方法 ··················192 15.2.3 举例 ·····························192 15.3 相当于……的视频…… ·············192 15.3.1 指令解析 ························193 15.3.2 参数设定方法 ··················193 15.3.3 举例 ·····························193 15.4 ……摄像头 ···························193 15.4.1 指令解析 ························193 15.4.2 参数设定方法 ··················193 15.5 将视频透明度设为…… ·············193 15.5.1 指令解析 ························193 15.5.2 参数设定方法 ··················194 15.5.3 综合实例 ························194 第16 章 翻译类指令详解 ……… 196 16.1 添加扩展 ······························196 16.2 将……译为…… ·····················196 16.3 访客语言 ······························196 0 0 1
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案例式少儿编程100课Scratch3.0编程基础及指令详解 作者简介

薛燕红,陕西理工大学数学与计算机科学学院专职教师,北京乐学乐创教育科技集团有限公司董事长兼CEO。 独立编著多部物联网技术及应用方面的书籍,由清华大学出版社出版发行。STEAM教育的倡导者和推动者,编程教育的实践者。 编著有多种编程教育的培训课程,包括Scratch系列、C系列、Python系列、Java系列等。参与我国第一台数控电加工系统MarkII国产化研制工作,任副主任设计师,该产品获得国家科委科技进步一等奖。公开发表本专业学术论文二十余篇。

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